Unfortunately, it seems that Planetary Processing has stopped working :(
I’ll update the game once I find a new solution (or end up making my own).

Eksplodoro is a small experimental take on classic minesweeper, built to learn Defold and experiment with Planetary Processing. Instead of a static grid, the world is split into dynamically loaded chunks. Step outside one and new terrain streams in, creating a shifting endless minefield.

This is not a polished game. It is my first project in Defold and a personal test of Planetary Processing’s tools and workflow. Expect placeholder visuals, rough mechanics, and features that may change as I explore the engine and backend.

Play it if you are curious about a chunk based twist on minesweeper style gameplay, how Planetary Processing can be used in Defold projects, or you just want to follow along as I experiment and learn.

Any feedback or suggestions are welcome and will help me improve both my skills and the concept.

Download

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Click download now to get access to the following files:

Eksplodoro_win.zip 2.7 MB
Eksplodoro_linux.zip 2.3 MB
Eksplodoro.app.zip 7.5 MB

Comments

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(+1)

interesting concept
Maybe add a shop ( each collected block is 1 coin ) where you could buy :

  • mining speed
  • move speed
  • more life
  • ....

Add a xp system that unlock abilities ( like remove a bomb if you activate it )

Add sub zone , the deeper you go the harder it explode or the longer it take to break block

So if there is sub zone , add a map

Add a signalling system ( for signal bomb ) 

If sub zone , then other block then a crafting system ( like fast road or even portal )

A way to heal