Eksplodoro
Unfortunately, it seems that Planetary Processing has stopped working :(
I’ll update the game once I find a new solution (or end up making my own).
Eksplodoro is a small experimental take on classic minesweeper, built to learn Defold and experiment with Planetary Processing. Instead of a static grid, the world is split into dynamically loaded chunks. Step outside one and new terrain streams in, creating a shifting endless minefield.
This is not a polished game. It is my first project in Defold and a personal test of Planetary Processing’s tools and workflow. Expect placeholder visuals, rough mechanics, and features that may change as I explore the engine and backend.
Play it if you are curious about a chunk based twist on minesweeper style gameplay, how Planetary Processing can be used in Defold projects, or you just want to follow along as I experiment and learn.
Any feedback or suggestions are welcome and will help me improve both my skills and the concept.
| Status | Prototype |
| Platforms | HTML5, Windows, macOS, Linux |
| Author | LoicLeGrosFrere |
| Genre | Puzzle |
| Made with | Defold |
| Tags | Massively multiplayer, Minesweeper |
| Content | No generative AI was used |
Download
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Comments
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interesting concept
Maybe add a shop ( each collected block is 1 coin ) where you could buy :
Add a xp system that unlock abilities ( like remove a bomb if you activate it )
Add sub zone , the deeper you go the harder it explode or the longer it take to break block
So if there is sub zone , add a map
Add a signalling system ( for signal bomb )
If sub zone , then other block then a crafting system ( like fast road or even portal )
A way to heal